AR & VR: Future of Pharma Events
Augmented reality (AR) and virtual reality (VR) are two of the most promising technologies that have emerged in the last 10 years. These technologies have become increasingly popular in the pharmaceutical industry, especially in event marketing. In this blog, we will provide updates and tips for experts in pharmaceutical marketing.
AR and VR: Understand the Difference
VR creates a completely artificial environment that the user can interact with and experience as though it is real. It is typically used in gaming and simulation environments, allowing users to immerse themselves in a different world.
On the other hand, AR enhances the real world by overlaying digital information, such as images, sounds, or animations, on top of the physical world. AR technology is typically used in mobile applications, advertising, and education to provide users with additional information about their environment.
In short, VR creates a completely artificial world for the user, while AR enhances the real world with digital information.
Impact of AR and VR in Event Marketing
The use of AR and VR in events marketing has already proven to be very effective, and is becoming increasingly popular. According to a report by Grand View Research, the global market for AR and VR in healthcare is expected to reach $5.1 billion by 2025. In this context, pharmaceutical companies that are looking to make an impact in their events marketing must take advantage of these technologies to stay ahead of the curve.
Here are 3 efficient ways to use AR and VR in pharmaceutical events marketing:
1. Showcase Product Features and Benefits
AR and VR can be used to highlight the key features and benefits of a product and demonstrate how it can be used in a clinical setting.This can be particularly effective for complex products that are difficult to explain in a traditional marketing context.
2. Create immersive simulations
One of the most powerful applications of AR and VR in events marketing is the ability to create immersive simulations. This allows attendees to experience a product, treatment, or place in a realistic setting. For example, a pharmaceutical company could VR to take attendees on a virtual tour of their research and development facilities.
3. Patient Education
AR and VR can be used to educate patients on their health conditions and the treatments available to them. For example, a pharmaceutical company could use AR to show the effects of a disease on the body or use VR to simulate a patient’s experience on a new medication.
Points to Consider
When using AR and VR, it is crucial to
- Partner with technology vendors that specialize in creating AR and VR experiences for events. These vendors can provide the necessary expertise and equipment, and help ensure that the experience is seamless and engaging.
- Design for the user experience, the experience should be intuitive, easy to use, and engaging. Consider the purpose of the event and the target audience, and design the experience accordingly.
- Measure and analyze the impact to understand their effectiveness. Use metrics such as
- Engagement
- Time spent
- User feedback to determine the impact of the experience.
All these can be used to improve future events and refine the AR and VR experience.
Conclusion
In summary, AR and VR are quickly becoming crucial tools for pharmaceutical event marketing. Pharmaceutical companies can use these technologies to showcase product features and benefits, create immersive simulations, and educate patients. To achieve these outcomes, partnering with technology vendors, designing for user experience, and measuring and analyzing the impact is necessary. By doing so, pharmaceutical companies can create impactful experiences that engage attendees and generate positive outcomes.
Interested in creating immersive AR and VR?